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Yyyyyy x. yyyyyy
0000 xxxxxx xxxx , xxxx , xxxxx 00000
xxx-xxx-xxxx abc@xyz.com Portfolio: http://pbkhbs.wix.com/portfolio
Summary of Qualifications
Passionate gamer with a proven track record of designing games that resonate with customers.
More than five years of valuable, hands-on experience creating fun, dynamic and compelling games.
Gained the trust, confidence and respect of management to serve in multiple leadership roles.
Led development of a specialized network code for Primal Carnage.
Quickly created compelling game prototypes for proposed development for Streamline Studios.
Excellent collaborative, communication and listening skills to achieve corporate performance objectives.
Areas of Expertise
Programming: C#; C##; PHP. API: XNA; DirectX; DarkBasic. Scripting: Lua; Max Script; and UnrealScript.
Professional Experience
Software Engineer, Streamline Studios 2013-Present
Quickly created compelling game prototypes for proposed development opportunities.
Led development of a robust permissions system within Streamframe.
Spearheaded development to integrate and maintain a billing system.
Created an easy-to-use login process by developing a unified, single sign-in system, which enables one login for multiple sites.
Planned and designed an automated contract management system.
Lead Programmer, Primal Carnage, Lukewarm Media 2010-2013
Played an integral leadership role creating Primal Carnage, an asymmetrical, class-based, online multiplayer PC game.
Led development of a specialized network code.
Designed unique dinosaur classes and their abilities.
Created multiple, weapon system mechanics from scratch in UnrealScript.
Helped to develop multiple tech demonstrations that increased game awareness.
Education and Awards
Bachelor of Science (BS), Software Engineering, Game Programming emphasis
University of Advancing Technology; earned 2009
Major Courses: C+; C++; Visual Basic; Artificial Intelligence; Level Design; and Applied Game Theory.
Earned the Regents Scholar Award for academic achievement.
Major School Projects:
Programmer/Scripter, Project E-Motion 2009
Created a Max Script exporter that could output a scene in 3ds Max directly into the game world.
Designed tools to export special game assets simultaneously.
Developed save game; item use; and various functionality in the game code.
Programmer/Scripter, Project Rose Stone 2008
Designed the monster creation system and programmed the character creation system.
Developed the item, skill, combat and weapon systems.
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