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Avid gamer with hands-on experience seeking to join a fun team of game developers and programmers.
Passionate gamer with valuable, hands-on experience collaborating with colleagues to create games.
Acquired experience and skills designing games during studies at the University of Houston, Victoria.
Performed in leadership roles, including as Producer while working closely with fellow gamers.
Additional leadership gained during experience with the Boy Scouts of America, becoming an Eagle Scout.
Software: Microsoft Office and Project; Tortoise SVN; and 3DStudio Max
Game Engines: Unreal Engine 4; Ogre Engine; and Blender
Programming: C++; C++ STL; and Java
IDE: Visual Studio 2008/2010
Operating Systems: Windows 7
Protocols: TCP/IP and UDP
Bachelor of Science (BS), Computer Science, Game Development focus; earned Dec. 2015
University of Houston, Victoria
Senior Project: Multi-Class Arena Fighting Game, serving as Motion Capture Editor and Actor, as well as Assistant Level Designer.
Tower Defense Game:
Designed a 2D side-scrolling tower defense, along with characters and drew sprites.
Completed project using C++ programming language.
Completed a number of other semester-long projects, collaborating with up to 10 other students, performing in roles such as Designer, Producer, Artist and Programmer.
Participated in the Electronic Entertainment Expo (E3) College Game Competition.
Completed a workshop and technical training in Motion Capture Studio; Nov. 2015.
Completed a workshop learning how to operate Linux Servers.
Member Boy Scouts of America:
Order of the Arrow
William T. Hornaday Badge
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