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Yyyyyy x. yyyyyy

Xxxxxx, XXXXXX xxxxxx (xxx-xxx-xxxx



Accomplished Python Expert Results-Driven I / O Pipeline Engineer (DevOps) Creative FX Technixxxxxxl Director


Highly Accomplished Design / Technixxxxxxl Professional who offers proven experience in state-of-the-art systems operations and programming within the highly competitive visual effects industry, and who seamlessly aligns with a company s vision to meet or exceed project goals. Top Performer who rises above challenges to achieve winning design / technixxxxxxl outcomes, including quickly adapting to evolving project scenarios, as well as independently resolving in-depth issues. Excellent Communixxxxxxtor who develops synergistic relationships with executives, creative teams, contractors, and clients, and who leads peers by example and with integrity.


Professional Synopsis


TEECOM, Oakland, XXXXXX 2015 2016


XXXXXXD Designer

Xxxxxxpitalized on the opportunity to translate engineer designs for forward-thinking integration of SMART technologies into commercial buildings. Developed and disseminated detailed production drawings via PDF and hard copy for client and contractor review. Generated aforesaid drawings from engineering designs using XXXXXXD software, including showxxxxxxsing skill with both AutoXXXXXXD and Revit. Led final pre-delivery QA for drawing packages.


Double Negative, London, England 2014


FX Technixxxxxxl Director

Utilized broad scope of industry knowledge toward creating unique visual effects (i.e. blood, drool, hail, locust swarms, ocean wake) with an emphasis on FX animation and in alignment with project-specific creative objectives.


Hammerhead Productions, Sherman Oaks, XXXXXX 2010 2013


3D Maya Generalist (2011 2013)

Strategixxxxxxlly steered development of diverse 2D imagery from 3D assets, including creating 3D assets through modeling, texturing, lighting, look-dev, animation, and particle systems. Designed and developed pipeline tools for asset tracking using Python, Qt (PyQt), and SQL (MySQL).


I/O Pipeline Engineer (DevOps) (2010 2011)

Contributed sharp analytixxxxxxl and creative abilities toward preparing 2D assets and additional files as required for use by project artists. Expertly prepared final image sequences for prompt client delivery. Created various pipeline tools to automate and parallelize tasks. Operated daily / long-term magnetic tape archives for fault tolerance.


Lightstorm Entertainment (AVTR), Santa Monixxxxxx, XXXXXX 2008 2009


Render Pipeline Engineer (DevOps)

Demonstrated proven talents in creating 2D assets for editors based on 3D scenes that were actively developed daily on-set. Created customized pipeline tools to efficiently automate the aforesaid task.


EntityFX, Santa Monixxxxxx, XXXXXX 2006 2008


Maya Generalist (2008)

Aligned with specific project requirements by creating 3D scenes and delivering 2D assets to editors using Maya.


I/O Pipeline Engineer (DevOps) (2006 2008)

Played a vital role in creating diverse custom pipeline tools with MEL, C++, Qt, and Python, including contributing experience with stock asset search, render-farm tools, and tape backup and retrieval from scratch. Optimized cross-platform tracking between multiple departments by creating innovative web apps. Developed I / O tools to move conform and layoff tasks to render-farm and away from Inferno pipeline.


Sony Pictures Imageworks, Culver City, XXXXXX 2006


Senior Production Services Technician (DevOps)

Applied solid multitasking proficiencies toward managing and troubleshooting render-farm, tape backups, and disk space as necessary. Created tools using Perl, Python, PyQt, and Perl / CGI programming for web apps. Utilized existing libraries for system-wide integration to meet and / or exceed development work objectives.


Yyyyyy x. yyyyyy

Page Two (xxx-xxx-xxxx


Professional Python Projects & Modules


Large-Sxxxxxxle Projects


Maya & Nuke Submission Windows

Advanced and aesthetic GUIs for sending current file for rendering on farm; added several new features and provided a streamlined interaction to an existing pipeline by replacing an outdated predecessor.



Integrated GUI for preparing files and utilizing queuing, multi-threading, and logging; heavily leverages inheritance to allow any type of process to be quickly and easily added to the system, as well as integrating existing pipeline and adding tremendous speed gains by parallelizing both processing and the human interaction.



Highly flexible GUI for chaining small customizable scripts and running in a queued, multi-threaded environment.


Task Tools

Suite of tools to read from a MySQL database, setup work environments, and submit files to the next step in the pipeline; additionally, write back to the database to track progress.


Render Support Bot

GUI to streamline the render support position by optimizing common tasks (i.e. QCing video files, re-queueing renders) and moving completed files to a designated outgoing folder.



Python-based tape archival tool; project controls a tape robot and adds numerous features to an existing pipeline, including ensuring 99% tape usage and dynamic expansion of folders to make future restores easier.



Program utilized Perl backend and HTML and JavaScript frontend; designed to sxxxxxxn a folder structure to determine which users are using the most disk space. Python launcher sends jobs to be run on the render-farm; parallelization equals a large-sxxxxxxle folder structure that xxxxxxn be sxxxxxxnned throughout the day rather than only night.





Module uses a dynamic dictionary to detect grammatixxxxxxl errors and quickly offers alternatives to minimize typos.



Module transparently installs itself between a script and default exception handler; end result are errors, stack trace, and command line entries are sent directly to email to avoid reliance on human memory regarding error origination.



Module designed to read and write the plain text EDL format in a Pythonic manner; EDLs are the backbone of the Entity FX pipeline and facilitate the transfer of cut information in-house, as well as from the client.




University of Xxxxxx, Davis


Bachelor of Science in Computer Science Bachelor of Arts in Art Studio


Gnomon School of Visual Effects


Continuing Eduxxxxxxtion


Technixxxxxxl Summary


SQL C C+ CSS Git AutoXXXXXXD Revit Maya MEL V-Ray

Amazon Web Services OpenGL HTML ZBrush Houdini Mantra

Linux (Ubuntu, CentOS, Amazon Linux, FreeBSD) Windows OS Mac OSX

JavaScript Python Test-Driven (uniTest) Development Qt / PyQt Shell Scripting (BASH, CSH)


Personal Blog:


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